

Many of the air-to-air missiles added in update 1.85 were intended to be used against bombers. Yes, we have plans for this German aircraft. Now that Rank V premiums are being added, is this aircraft under consideration to be added in the future? It would be great to see.Ī. Germany had their own unique versions of the FIAT G.91 like the G.91R/3 with 30mm cannons. Within the game settings, the difference will be invisible to the player.


Therefore, we did not make a separate Japanese specific bullet. And yes, we know about Japanese 12.7mm explosive bullets without a fuse, but in such a calibre all high-explosive ammunition will have a similar striking effect, especially when we speak of lighter 12.7mm Breda machine guns. Yes, in the sets of advanced belts, some of the fillings really repeat the ones actually used at one time or another, but not all. Not all belts are historical, especially with respect to “default” belts. Is the ammo belt based on history, or has it been determined for game balance? Do the developers know about Japanese fuzeless HE-I called Special Incendiary?Ī. AP-T / AP-T / Fuzed HE-I is the default according to IJAAF’s 1942 instruction. Several bug reports have already been submitted, but it differs from history. Japanese 12.7 mm Ho-103 machine gun ammo. Yes, some of these aircraft can be added, the question of creating a mixed power plant is not unsolvable for the game. Can aircraft with Mixed Propulsion be added? Is the game engine able to support and calculate the power and thrust of two different engines in one aircraft? For example: Mikoyan-Gurevich I-250 (sometimes called Samolet N) Consolidated Vultee XP-81 (sometimes marked as ZXF-81) Curtiss XF15C Ryan FR Fireball.Ī. Do you have plans to change it? Or is it a feature, and not a bug? “Avenger” and “Blind Hunt” order are often used in Air RB to spot the last enemy aircraft (both orders mark the target even 20km away from any enemy). Therefore, we use a three-point guidance algorithm. Tunguska missiles aren’t transponders, and the target tracking system doesn’t measure distance to the missile. To calculate the target impact point, you need both the distance to the target (measured with the target tracking system) and the distance to your missile. Is this a specific in-game feature or a balancing requirement? Will this mechanic be improved?Ī. In reality, 2S6 operators hold the target on the centre mark and the missile itself flies at the target. Currently, when launching the Tunguska 2S6 anti-aircraft weapon, the player has to guess at the lead when firing at aircraft. Quite the opposite, as players of different nations can try the Israeli tanks. So, we’ve chosen the current method, which we don’t consider to be a waste of potential.
#War thunder otomatic full#
The branch requirements for a separate nation are rather specific and, unfortunately, the Israeli arsenal does not meet these requirements. It’s impossible to make a full research tree of ground forces (or aircraft) for this nation. Why squander such potential when it’s possible to create a full nation with a unique tech tree, including armoured vehicles from both the Western and Soviet schools, hybrid designs and, of course, its own Merkava line?Ī. The game already has several Israeli tank modifications and they’re all premium and belong to different nations. Yes, almost all Japanese post-war armoured vehicles, and there are not so many of them, are considered for introduction. Since Japan is rather limited for choice, do you have any possible vehicles in mind for a Rank V/VI SPG? Perhaps the Type 75 155mm Howitzer or Type 16 Tank Destroyer?Ī. We do not exclude the possibility of these machines. Are the 120mm gun and SPAAG Draco variants possible? The Draco has a similar weapon system to the OTOMATIC.Ī. The B1 Centauro has further variants yet to be explored.
